anonymous_namespace{AsciiSimulator_generator.cc} | |
anonymous_namespace{genToArt.cc} [external] | |
anonymous_namespace{shared_memory_reader_t.cc} [external] | |
anonymous_namespace{TransferWrapper.cc} [external] | |
anonymous_namespace{xmlrpc_commander.cc} [external] | |
art | |
Source_generator< artdaq::detail::SharedMemoryReader< demo::makeFragmentTypeMap > > | Specialize an art source trait to tell art that we don't care about source.fileNames and don't want the files services to be used |
EventReporterOutput | An art::OutputModule which does nothing, but reports seen events and their fragments. This module is designed for debugging purposes, where writing events into ROOT files or sending events down stream is not necessary |
artdaq | The artdaq namespace |
NthEventPolicy | An example RoutingMasterPolicy which redirects every Nth event to a desginated destination. Other events are Round-Robin'ed to the other configured destinations |
NthEventTransfer | Demonstration TransferInterface plugin showing how to discard events Intended for use in the transfer_to_dispatcher case, NOT for primary data stream! |
demo | The artdaq_demo namespace |
ASCIIDump | An art::EDAnalyzer meant for decoding demo::ASCIIFragment objects |
CheckIntegrity | Demonstration art::EDAnalyzer which checks that all ToyFragment ADC counts are in the defined range |
RootApplication | Provides a wrapper for displaying ROOT canvases |
ToyDump | An art::EDAnalyzer module designed to display the data from demo::ToyFragment objects |
WFViewer | An example art analysis module which plots events both as histograms and event snapshots (plot of ADC value vs ADC number) |
GetPackageBuildInfo | Wrapper around the demo::GetPackageBuildInfo::getPackageBuildInfo function |
AsciiSimulator | Generates ASCIIFragments filled with user-specified ASCII strings |
ToySimulator | ToySimulator is a simple type of fragment generator intended to be studied by new users of artdaq as an example of how to create such a generator in the "best practices" manner. Derived from artdaq's CommandableFragmentGenerator class, it can be used in a full DAQ simulation, obtaining data from the ToyHardwareInterface class |
CommandPacket | Struct defining UDP packet used for communicating with data receiver |
UDPReceiver | An artdaq::CommandableFragmentGenerator which receives data in the form of UDP datagrams |
MisbehaviorTest | A test RoutingMasterPolicy which does various "bad" things, determined by configuration |
NthEvent | An art::EDFilter module that passes one out of N events |
ToyHardwareInterface | JCF, Mar-17-2016: ToyHardwareInterface is meant to mimic a vendor-provided hardware API, usable within the the ToySimulator fragment generator. For purposes of realism, it's a C++03-style API, as opposed to, say, one based in C++11 capable of taking advantage of smart pointers, etc. An important point to make is that it has ownership of the buffer into which it dumps its data - so rather than use new/delete, use its functions AllocateReadoutBuffer/FreeReadoutBuffer |